Project easy living at microsoft research
Has PDF. Publication Type. More Filters. EasyLiving: Technologies for Intelligent Environments. View 1 excerpt, cites background. Smart Classroom — an Intelligent Environment for distant education. In this paper, we present our current work on Intelligent Environment the Smart Classroom project. It is an augmented classroom used for teachers in the distant education. The teacher can write … Expand. Perceptual user interfaces.
Gesture Recognition. A primary goal of virtual environments is to support natural, efficient, powerful, and flexible interaction. MagicBoard: A contribution to an intelligent office environment.
Computer Science, Engineering. A short summary of this paper. The new easyliving project at microsoft research. The technology we are environments at Microsoft Research.
More specifically, our from anywhere that he happens to be. The home will goal is to develop a prototype architecture and keep track of children and pets automatically. It will technologies for building intelligent environments that allow a user to move from room to room while still facilitate the unencumbered interaction of people with maintaining an interactive session with the computer, other people, with computers, and with devices.
This with the user interface migrating along. This paper describes our goals, plans, and early milestones for EasyLiving. What Is Next in PCs? While new applications for self-awareness, casual access, and extensibility. Given stand-alone PCs are still coming, it is primarily new the luxury and burden of building a new intelligent connected devices that generate new applications and environment from scratch, we are faced with many new markets. Digital interface and software architecture.
We present our cameras are creating consumer demand for photo conclusions on some of these issues in Section 2.
The World Wide Web essentially a Section 3 describes some applications of our system, way of connecting other computers to your own is including the first demonstration that we recently giving us unprecedented access to information and a completed new reason to own a computer. We are looking at the physical home and work 2. Not EasyLiving spaces must be aware of their own only will this encourage new applications, it may allow activity and contents to allow appropriate responses to more natural interaction with computers, reducing the the movement of people and their requests.
Goals of EasyLiving resources available to satisfy their requests. The system must know the 3D regions technologies for building intelligent environments that covered by the cameras to know which room a facilitate the unencumbered interaction of people with given person is in and from which other cameras other people, with computers, and with devices.
We are she may soon be visible. This will allow, for concentrating on applications where we can make instance, ringing the telephone only in the room computers easier to use for more tasks than the where the intended callee is located and migrating a traditional desktop computer. We envision a home or user interface along as the user moves from room to office of the future in which computing is as natural as room.
If, for instance, a CRT is identity, e. This is an Another apply personal preferences for known occupants aspect is extensibility in terms of physical space. If a such as a contact list for telephone calls. This means that the system must be resources are available to it and how to use them. It must understand 3. Design Issues which devices are already in use and whether each Our goals for EasyLiving drive our design.
This device is working or not. While there are many types of single use i. Nor sensors that can monitor people in a room, e. IR should they be required to wear special devices or motion sensors and electromagnetic field sensors, video markers to have the computer know where they are. Cameras give means that the computer will always be available rich data that can be used for tracking and identifying anywhere in an EasyLiving space. Through cameras and people and objects and for measuring them in 3D.
In the microphones, the user will always be able to signal the context of intelligent environments, cameras have been computer. For example, a user Research[2]. It will consist of important. Information access will be similarly versatile, between two and four cameras, packaged together, with with the system being able to present, say, an address control and processing done on one PC.
The range images moves, the user interface of the application can move will come from passive stereo, and they will be used with him. This would be useful for carrying on a phone primarily for image segmentation. We plan to deploy conversation as a user moved throughout the home, or it several such vision modules in each room of an could be leveraged to move an interactive session to a EasyLiving space. They will be used to detect motion, device with higher fidelity.
Modeling is important so each vision module knows what parts of the room it can see and its EasyLiving capabilities should grow automatically location with respect to the other vision modules. More specifically, our goal is to develop a prototype architecture and technologies for building intelligent environments that facilitate the unencumbered interaction of people with other people, with computers, and with devices.
This paper describes our goals, design decisions, and applications of EasyLiving. What Is Next in PCs? Software developers have had a long time to exploit the capabilities of the PC. While new applications for stand-alone PCs are still coming, it is primarily new connected devices that generate new applications and new markets.
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