Best metal gear solid game for ps2




















Metal Gear Solid took the franchise from a top-down platforming perspective to a fully realized 3D world. It captured the spirit of major action movie blockbusters and wed it to smart, easily accessible gameplay, and a strong, unforgettable story. Since then, MGS games have been enjoying steady popularity up until , when they went on hiatus.

But out of all the games, which ones would gamers have said was the best? Updated on July 9th, by Kevin Pantoja: While the history of Metal Gear Solid games goes back far, the reviews for it on Metacritic cover the more recent additions, starring with the PlayStation 1 classic from Since then, the franchise has released some true gems and a few entries that were met with more of a disappointing response.

It was the rare handheld game that felt like it could've worked on a bigger system. This wasn't as well-received though that was likely due to it not being a full game. It was more of an expansion than a sequel and it put the focus on online play. While that was welcome, it did make it difficult for the game to match up to what the franchise had done to that point with Metal Gear Solid games. To this point in the franchise, all that had been released were legitimate stealth action games.

That changed with 's Metal Gear Acid as this was a tactical role-playing game instead. In fact, it actually moved the action element totally to the side in this. Metal Gear Acid used a trading card system and focused on turn-based tactics, making for a unique experience. It still included some of the storytelling aspects the franchise was known for, which was appreciated by longtime fans.

Despite it getting positive reviews, not many expected Metal Gear Acid to spawn a sequel. Once again released for the PlayStation Portable, this was another turn-based card game and it included another story that picked up soon after the first installment. A huge difference this time was the addition of the Solid Eye, a PSP add-on that allowed you to view the game differently with it, adding to a more realistic and unique feeling.

That was part of what helped this version get stronger reviews than the previous one. Ground Zeroes was meant to serve as a bridge leading into the full Phantom Pain game. In many ways, it represents a concept idea or a tech demo for audiences to salivate over. It succeeded but received some flak, specifically related to the short playtime and limited mission directives.

There are only so many ways a player can replay the same objective twice, which caused Ground Zeroes to fall by the wayside once The Phantom Pain saw a release.

It's still a worthy introduction to that game for first-time players, particularly due to the level of exposition it gives, but once someone plays through it a few times, there's little reason to come back. Technically, this game doesn't have Metal Gear Solid in the title but it's still one of the most notable releases in the franchise. It gave them a chance to control ninja Raiden. Instead of centering on stealth, this was more of a traditional action game that featured some outstanding gameplay elements involving a sword and the fast style of Raiden's attacks.

Aspects like the soundtrack, boss battles , and more were praised, though some felt the story mode was a bit too short. Metal Gear Solid blew the world up Its first HD creation, Metal Gear Solid 4 , arrived delayed, over-budget and lacking many of the features early promotional materials had promised. The dynamic environments and constantly evolving battlefields that would force players to scramble to devise new tactics?

The competing factions that Snake could partner with or betray? Nowhere to be seen. Instead, MGS 4 played out with a stifling, linear design packed with underutilized mechanics — a real step backward after the immersive jungles and mountains of Metal Gear Solid 3.

With each Metal Gear sequel, Kojima painted the storyline into a corner and proclaimed himself done with the franchise Abrams Alias , Lost , it all amounted to equal parts disappointment and hand-waving.

All of this led to a finale offering few interesting ideas, just Kojima leaning heavily on your happy memories of the previous games in the series. Snake deserved better. The result is a strange offshoot that mostly plays like a clumsier take on the original Metal Gear while also trying to combine 2D side-scrolling platform action with stealth mechanics.

Eternal Darkness developer Silicon Knights back-ported a number of mechanics from Metal Gear Solid 2 into its predecessor, but in doing so, the studio broke the difficulty balance. It turns out this game is a whole lot easier when you have access to first-person aiming.

By turning him into a superhero, The Twin Snakes betrayed everything that made Snake so compelling: his world-weary cynicism and his awareness of his own fundamental limitations.

Despite completely defying any existing conception of the series, though, Acid turned out to be pretty interesting in its own right. It threw the tactical stealth action that fans knew and loved out the window, replacing all of that instead with something more like XCOM combined with a customizable card game.

Weird, but since it landed in a decade where no one was actually making XCOM games, it worked. And even with the genre change and the move to turn-based combat, it still somehow feels recognizably like Metal Gear. An outlier for the series, but not a bad one. No faulting Kojima for his ambition with this one; unfortunately, for all that Metal Gear Solid 2 aims to achieve, its goals frequently contradict one another.

As a game, though? It also has a tendency to get lost in navel-gazing about bloated — yet ultimately irrelevant — plot points. This means, unfortunately, that Portable Ops feels clunky compared to more recent Metal Gear games. Revisiting the turn-based collectible card game format of the first Acid , this sequel does exactly what everyone wants in a follow-up: more of the same, but bigger and this being Metal Gear a whole lot weirder.

Heck, it even included a cardboard screen accessory that created a fake stereoscopic effect half a decade before Nintendo came up with the 3DS. After faking out, misleading and generally disappointing fans with MGS 2 , Kojima treated its sequel — actually a prequel — as a sort of apology. Where MGS 2 limited its action to the sterile, linear corridors of an offshore oil refinery, MGS 3 sprawled across jungles and deserts, through military bases, and up the the sides of mountains.

People often attack Metal Gear games for getting bogged down in their narratives and dialogue, but you could never accuse VR Missions of that. While somewhat limited as a game experience due to its rigid structure and specific objectives from stage to stage, VR Missions remains the purest and most expansive exploration of Metal Gear play mechanics outside of, arguably, The Phantom Pain.

Revengeance barely felt like a Metal Gear game. Players controlled MGS 2 hero Raiden once again, but this time in his indestructible combat cyborg form rather than his wannabe Solid Snake guise. Revengeance trades complex stealth in favor of intricate, reactive twitch skills. Its breakneck pace offers zero apologies for expecting players to perform at the peak of their abilities.

Nanomachines, son! By all rights, this attempt to put cutting-edge PlayStation masterpiece Metal Gear Solid on Game Boy Color should have resulted in unspeakable disaster. Somehow, though, Konami put together one of the finest 8-bit handheld creations ever. Its secret? The Metal Gear Solid franchise is often lauded for its elaborate cutscenes and Hollywood-quality direction, but take all that away and Metal Gear is still very much about gameplay.

Arguably, Sons of Liberty does that gameplay best. The level designs and enemy AI meld perfectly into a modern take on Pac-Man. Naturally, the game's driven by a cast of memorable characters and an intrigue-infused plot. Though it's in these elements where fans took issue with the game.



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